Adobe slashes 39% off Creative Cloud annual plan

Last Black Friday saw Adobe drop the price of its popular Creative Cloud annual plan by 39 per cent, an offer which saved countless designers a pretty penny. If you're kicking yourself for missing out on that deal, there's good news. Today the software giant has resurrected its epic Black Friday discount, once again offering an annual subscription to CC for almost half the price to designers around the globe. 



The reduction applies to the Adobe Creative Cloud suite, which encompasses Adobe's 20+ applications, including photo editing favourite Photoshop and digital artists' go-to Illustrator. You'll also find video editing software Premiere Pro, web prototyping tool Adobe XD and motion effects creator After Effects among the impressive toolset.

Get Adobe Creative Cloud All Apps with 39% off

Don't forget when you buy Adobe's full package you're also getting 100GB of cloud storage (with the option to upgrade to 10TB) and premium features like Adobe Portfolio, Adobe Fonts, and Adobe Spark.

The programmes are fully integrated, so you can switch between them (and jump from one device to another) seamlessly – whether you’re out and about or in the studio. Built-in templates help you jump-start your designs, while step-by-step tutorials will help you sharpen your skills and get up to speed quickly.

The offer is only valid until 23 May 2019, so if you've been thinking about signing up, make sure to do so before the deal expires.

Get 16% off Adobe's Photography Plan (EMEA only)

If you live in Europe, the Middle East and Africa, you're doubly lucky as Adobe is also offering a very respectable 16% discount on its standalone Photography Plan. That means you can get access to all of Adobe's leading image editing apps – Photoshop, Lightroom, Lightroom Classic, plus 20GB of cloud storage – for just £8.32/€10.07 per month.

This deal is also available until 23 May 2019, so if you want to save big on Adobe's entire suite of creative software or its Photography Plan, grab these deals before they're gone. Want to see what else Adobe is up to? Take a look at our guide to the best Adobe Creative Cloud deals, which we update with all the best offers when they go live.
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Download this great sketching app for free

Popular sketching and notetaking app Paper by FiftyThree launches on iPhone today - and it won't cost you a penny.


We've long been fans of Paper by FiftyThree, one of the best iPad apps for sketching, doodling, and notetaking, as well as Pencil, its accompanying Bluetooth Smart Stylus. So we're excited to see that Paper has today launched on the iPhone too.

Named iPad App of the Year by Apple in 2013, Paper has been downloaded more than 15 million times. It's a great way to organize your thoughts, with ideas captured and stored like a wall of sticky notes that are easily arranged and connected to each other.

Today's launch of Paper on iPhone coincides with the release of a completely redesigned version of Paper for iPad.


New features include Swipe to Style, which lets you create fast lists, bullet points, or headlines with a simple swipe, and Photo Spotlight, a new filter that lets you easily spotlight the area in photos and screenshots that you want to call attention to.


The app is free and runs on both iPhones and iPads running iOS8+. You can download it in the App Store here.
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How to design apps for all of Apple's screen sizes

When the App Store first arrived, designing for Apple mobile devices was relatively straightforward. Sure, developers had to get to grips with touchscreens and gestural interaction and rethink visual language for smartphone apps and games a world away from desktop conventions. But the iPhone was one device, with one screen size and one interaction model.

Today's landscape is very different. Universal apps may support everything from the Apple Watch to the iPad Pro. Screen sizes vary enormously, and so does scaling – a 9.7-inch iPad Air display boasts the same number of pixels as a 7.9-inch iPad Mini's. And interaction models across Apple's iOS, watchOS and tvOS devices vary wildly too.

With Apple's current range of touchscreen devices, input remains similar to that first iPhone, but there are new gestures and additional features within iOS, mostly to cater to the larger iPad displays. The Apple Watch, though, accepts touch interaction alongside utilizing the Digital Crown and voice input. And you interact with the new Apple TV using a remote rather than by directly manipulating objects on a screen.

Playing the game

Developers creating games to work across iOS and tvOS devices seem largely unconcerned. But then games often cope well with screens of very different sizes. "I do all my layouts in such a way they're scaled relative to a screen's dimensions," says games designer Paul Pridham, who admits that this "doesn't matter much, since most of my games are chunky and lo-fi by nature". Nitrome MD Matthew Annal uses another common trick for cross-device mobile games: his titles have a 'safe zone'. Important elements are kept within that frame, and elongated screens simply show more of the surroundings.

With apps boasting more conventional menus, buttons, panels and workspaces, things become trickier. Text editor Ulysses currently supports only iPad, but an iPhone version is imminent. Co-creator Max Seelemann of The Soulmen explains the app therefore utilises two screen modes: a split view where sections sit side-by-side, and a narrower 'stacked' layout.

Mode changes are automatically triggered by iOS, which Seelemann says is helpful as Apple's operating system becomes increasingly complex – an iPhone 6 Plus in landscape apes an iPad, and iPad Split View is akin to a tall iPhone; even so, plenty of thought must go into how even relatively simple interfaces scale from the smallest iPhones through to the iPad Pro.

Seelemann's approach recalls modern web design: concentrate on content and show more as available space increases. Eternal Storms Software founder Matthias Gansrigler reckons this is even more important when tackling Apple Watch and televisions: "Start designing your interface with the smallest device you're targeting in mind." As screens increase in size, you can introduce more elements, although Gansrigler warns this isn't always necessary: "Sometimes, keeping things minimal is beneficial, even though space allows for more. It's all about the user experience: overwhelming someone can be as bad as underwhelming them."

What feels right


When creating CARROT Weather for iOS, watchOS, and tvOS, developer Brian Mueller admits he often just went with what felt right: "I played with layouts so it felt good on my main test device, an iPhone 6 Plus, but knowing what would work elsewhere. I had to cut some elements for smaller screens, and add stuff on iPad so the screen didn't feel empty. But that was basically it – doing what came naturally, while thinking about how things might work when scaled or rotated."

Developer James Thomson's PCalc is also available on every Apple platform, and his process involves "figuring out what makes sense on a given device". He explains: "I can't get more than 15 usable buttons on a watch screen, and even that can be cramped. But on a TV, you'll be across the room, so want everything as big as possible."

As with Ulysses, the distinction on iPad and iPhone is more muddied – PCalc on the former makes use of space through sidebars and popovers rather than switching between full screen views, but in the iPad's multitasking modes, the app uses the iPhone layout when available space narrows.

Sometimes, other practical considerations impact on the layout, as Streaks creator Quentin Zervaas explains: "Building Streaks to work with over twenty languages forced us to think how text would fit and be laid out, which naturally made it easy to scale to different device sizes." For example, a string of German text takes more room than English – "which is like fitting something designed for a 4.7-inch screen into a 3.5-inch one" – while Chinese characters need less space. Apple's Auto Layout was a boon, aiding layout across multiple devices and also robust language support.

A question of scale


Screen sizes aren't the only problem stemming from multiple display sizes – pixel density must also be considered. Even iPads with different dimensions have the same resolutions; and some Apple devices require @2x graphics, while others prefer @3x. "That screwed me up when making CARROT Fit," admits Mueller. "I created hundreds of exercise poses as raster images at @2x, because that's all I needed originally." When @3x devices appeared, all the assets had to be remade. Mueller now recommends vectors: "With CARROT Weather, everything's saved out as PDF, and Xcode handles asset generation. I also use PixelCut's PaintCode to generate assets in code, to create different sizes dynamically."

Rasters can still work, but you must plan ahead. Producer Ron Packard, Jr. says he too has had "difficulty in needing to upgrade image sizes," and "faced the daunting task of redoing all our renders". So for game Castle Breakout, "all the renders are ginormous, and can be downgraded to smaller screens as necessary". For Annal, whose games mostly use pixel art, scaling can also be a problem: "So we tend to stick with a much lower than screen-density pixel size that matches the density of the lowest supported devices. That way, pixels look crisp on older devices, and newer ones have such high pixel density that everything looks great anyway."

In terms of specific user interactions, we ask whether scale can be a concern, not least on iPad Mini. Seelemann, whose Ulysses is mostly keyboard-driven, mulls that "Apple determined 44pt is the minimum size every element should have" and as long as you follow along with that, you should be okay. "So although some devices have different PPI values, users will have adjusted to them. We don't see a need to deviate from Apple's recommendations."

A sense of focus


Another thing to be mindful of, says Open Planet Software co-founder Gordon Murrison, is you'll sometimes find an app feels perfect for a specific device, and may therefore "make the decision to not support others". This was the case with stop-motion tool Smoovie, whose rich UI was so ideal for iPad that an iPhone version never materialised. In other words, your apps don't have to be everywhere.

In fact, some developers say Apple's rapidly expanding ecosystem may soon make such decisions commonplace. "I design for a 'main' device and then adapt my work for others, but then indie developers don't have access to the full range of devices for testing," explains developer Álvaro Maroto Conde. Complaining developers can't all afford to keep investing in new hardware every six months, Conde says they must take their chances with one or two and the "buggy emulator". He adds Apple's secrecy combined with the "race against launch dates" also results in App Stores stuffed with software that's "not properly tested and proffers this might have instigated Apple's surprising decision to issue Apple TV dev kits.

Where possible, though, Gansrigler says developers should try to get at least one example of each major piece of kit they intend to ship something for. Primarily, this is because simulators are rarely as nuanced as the real thing: "The Xcode tvOS simulator doesn't do the Siri Remote justice, for example. You use a mouse or trackpad, but the remote's touch-sensitive area is used with a thumb. You must try it and get a feel for how it works." Additionally, he says new methods of interaction may need thought when porting apps from other systems: "Tap a Siri Remote touchpad edge and focus advances one step in that direction. That interaction is not available out of the box on iOS, and so must be considered when bringing an app to Apple TV."

Together, but apart


Given the variances between devices, then, should they be considered separate platforms? And if so, how do you create coherence when a single universal app (in reality separate binaries, but this is invisible to the user) is made available for them all? "A lot comes down to branding and staying true to the spirit of your app," suggests Annal. "If you echo the same visual identity while retaining what makes your product special, it won't matter that inputs or screen sizes change."

This, according to Zervaas, must be twinned with an awareness of usage. With Streaks, a key feature is the payoff people feel on tap-holding a task to mark it as done. "But this interaction model isn't possible on Apple Watch or Apple TV," he says. "On Apple Watch, we therefore use Force Touch, which is a different interaction model but still provides that visceral feeling of having completed a task. On Streaks Workout for Apple TV, we use a simple click on the remote to mark exercise as done. This suits the style of app, but you still get the payoff of an animation filling up the progress bar and showing the big tick."

Any notion of trying to go too much further, effectively creating the same app across platforms, is roundly dismissed. "Our goal as designers and developers is not to reduce our workload, but to make great products," says Murrison. "Remember common UI frameworks across Mac and Windows? Horrible. You end up with something that's not at home anywhere. It's the same when building apps for different device families in the Apple ecosystem."


OfficeTime founder Stephen Dodd agrees: "It's not enough to just port designs across platforms. You might be tempted to design a 'lite' version of an iPhone app for Apple Watch, but the latter device is used in brief encounters. You should instead ask what is valuable enough to show a user during such mini interactions, rather than them just taking out their iPhone."

Perfect fit

Successful development for the modern Apple ecosystem is, then, primarily about context; as Thomson notes, you must "where the possible design for the strengths of each platform". With PCalc, he reasons people won't perform long multi-stage calculations on a watch but might tot up groceries or split a bill. "So while my app on tvOS, iOS and watchOS is similar from a coding perspective, the interfaces are designed to fit – even on iPhone and iPad, you do things differently."


Dodd has found the same with OfficeTime – people use the time-tracker on various platforms, but not for the same tasks: "They may start a timer on a watch, stop it on an iPhone, edit details on an iPad, and build invoices on a Mac: "Each app has progressively more power but a slightly steeper interaction cost. Each plays to the strengths of the device."

All this choice, though, could also serve as a warning of an ever more complex future. We began by noting things were once simple: one device; one screen size; one interaction model. Now, although Apple's ecosystem will never have the diversity of Android, it will continue to grow. "You'll see new challenges, such as iPad's Split View," says Seelemann. "In one release, this introduced five completely new UI sizes with unprecedented aspect ratios. It became clear apps must support any arbitrary screen size. Optimizing for them all is no longer feasible and no longer makes sense."

According to developer Enrico Susatyo, anyone creating apps for Apple kit should no longer be surprised by such changes. "Apple is good at ushering developers towards the future of its platforms without revealing much," he says. "In 2011, we got Auto Layout, a year before the iPhone 5. Size Classes appeared a year before the iPhone 6, making it easier for developers to support bigger iPhones and iPads. Image Assets were introduced before @3x Retina devices."

He advises to, therefore, pay attention to what Apple's doing so you won't be caught out: "Apple wants us to adopt new technologies. They might not be immediately obvious, but sooner or later they'll all be adopted for new features."
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9 Creative free iPhone apps for designers

Just because you don't have your Mac in front of you doesn't mean you can't be creative. Apps for mobile devices are getting better every day, and while there are plenty of paid options available, you don't need to spend your hard-earned cash to get hold of a great creative iPhone app.

Whether you're into 3D, illustration, graphic design, animation or photography, there's a free iPhone app to help you stay creative on the go.

This article explores the best free iPhone apps. For a comprehensive list, including paid options, take a look at our roundup of the best iPhone apps. Don't have an iPhone? Check out our list of the best Android apps.

01. Adobe Illustrator Draw


Illustrator Draw is one of many free apps from Adobe...
Developer: Adobe

Adobe offers a range of free iPhone apps, and almost all of them are well worth a download. All you need is a Creative Cloud ID. Illustrator Draw is ideal for creating vector art on your phone. Like Assembly, it includes shape stencils for you to start with, and boasts several configurable pen tips and brushes, merge options and layer blend modes. You can work on canvases up to 8k, and send your layered files straight to Illustrator CC with just a tap.

02. Tayasui Sketches


This free app prides itself on having the most realistic drawing tools
Developer: Tayasui

The team behind Tayasui Sketches have worked tirelessly to offer the most realistic drawing tools possible, in a free iPhone app. There are over 20 tools, including impressively realistic watercolour brushes. It uses a layer-based workflow and makes it easy to import and export PSD files. Tools are hidden away to keep the UI as clean as possible on the limited screen space. Find out more on the Tayasui Sketches website.

03. 3DMark Sling Shot


The real fun lies in running the benchmarking tests
Developer: Futuremark

3DMark's a benchmarking tool that's been putting PCs through their paces since the 1990s, and this iOS version will give your iPhone (or your iPad) a proper 3D workout and award it a no-nonsense score.

The real fun lies in running the benchmarking tests, which are beautiful mockups of a detailed and action-packed 3D game. They're a delight to watch, and once they're done you can find out how many frames per second your device can manage and just how good it is at simulating 3D physics. Sling Shot is aimed at up-to-date devices; if you want to give your old iPhone 5 a bit of a workout then go for 3DMark Ice Storm instead.

04. Behance


Unlock inspiration on the move
Developer: Behance

Short on inspiration? Here's a better way to browse Behance when you're on the move. This free iPhone app enables you to explore millions of projects of all kinds, with high-quality images you can view full-screen. There's also a new Work in Progress feature that shows designers' unfinished works for 24-hours only.

05. PhotoScan


Turn old photo prints into pristine digital files
Developer: Google

Many of us have a load of pre-digital photos languishing in drawers somewhere. Scanning and cropping photos are typically a bit of a laborious task, but this free iPhone app from Google makes it a whole lot simpler. Just shoot each print from a few different angles (the app ensures snaps are glare-free), and PhotoScan will automatically crop, enhance and rotate your image, giving you a pristine digital copy.

06. Prisma Photo Editor


Developer: Prisma Labs

This free iPhone App boasts 120 million users and picked up Apple's App of the Year award back in 2016. Its main function is to apply photo effects to your snaps – specifically, ones that make them look like paintings. There are over 300 art styles in Prisma's effects library (and a new one added each day), so you can make your photos look like paintings by everyone from Picasso to Dali. Enhancement tools help you tweak the result.

07. Brushes Redux


Classic creative iPhone app Brushes gets a modern revival
Developer: Christoffer Hoel

Brushes were the original poster child for creative iPhone apps, and although the original developers have long given up on it, Christoffer Hoel decided to keep it alive with a completely rewritten, new version. Brushes Redux features a responsive OpenGL painting engine, records every stroke so you can replay your process, and is packed with all the brushes and settings you need to create amazing artwork at up to 4096 x 4096 resolution.

08. Snapseed


Fix your photos and learn how to take better ones that need less fixing
Developer: Google

Another great free iPhone app from Google, Snapseed is designed to be a complete and professional photo editor. It comes packed with 29 tools and filters, all of which can be stacked and tweaked to help you get the perfect result. There's also an Insights feature with tips and tricks about both Snapseed and photography in general so you can take better photos to start with. It works with both JPG and RAW files.

09. Adobe Spark Post


Create graphics for a range of occasions
Developer: Adobe

Also from Adobe, Spark Post offers a fun and fast way to make stunning graphics. Templates help you get up and running quickly, then you can add photos, text, and filters to create the style you want. The app makes it easy to share your creations via social media, text or email. The latest update sees big improvements to the app's snapping tools so you can be sure your designs are aligned perfectly.
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The 7 best typography apps

Boost your skills and knowledge, create typefaces and play font-related games with these brilliant typography apps for iOS, Android and the web.

01. PicLab


Use the photo editor to create trendy typographic images
Platform: iOS (iPhone and iPad), Android

PicLab makes it easy to add typography to your photos, offering lots of fonts and full control over size, positioning, opacity, rotation, and color. You can also add things like layer illustrations, ornamentation and other design elements on top of your image.

Organize and view installed fonts easily
Platform: Web

With MyFontbook, you can organise and view installed fonts easily. Providing a number of tools to manage your fonts, MyFontbook is platform-independent and can be used across any web browser.

03. Typecast


Typecast is a browser-based web fonts app
Platform: Web

Typecast is a browser-based web fonts app that enables you to experiment with over 23,000 web fonts from Typekit, Fontdeck, Fonts.com and Google Fonts – even if you don't have an account with those services.

04. Typecast (Google Fonts version)


As above, but accessible through Google Fonts
Platform: Web

Monotype has teamed up with Google to release a free, public version of Typecast that can be accessed through Google Fonts. It enables you to select any font on the Google Fonts website and then follow the link to the Typecast app.

From there, you can work with that font on text of any length and use a wide range of type controls to build clear, readable type systems through adjustments such as font size, weight and line spacing. Your work can be exported as production-ready HTML and CSS, or PNG files, to share with others or merge with comps.

05. Fount


Fount helps you identify typefaces that take your fancy
Platform: Web

As web fonts have become common online, the range of typography options available has increased dramatically. If you spot a font you'd like to use while browsing the web, it can be a bit of a headache to dig down into the website's code in order to work out which font you're looking at. Fount solves this problem by using a bookmarklet to enable you to instantly identify fonts.

06. Typekit


Typekit is integral to Adobe's Creative Cloud
Platform: Web

Font service Typekit was founded in 2008 by some of the web industry's most experienced designers and developers, bought by Adobe in 2011 and now forms an integral part of the Creative Cloud. With it, users can access thousands of fonts from within all the various Adobe tools. Find out more about how to embed fonts into your web designs using Typekit.

7. Tiff


Tiff is a typography app that allows you to compare fonts
Platform: Web

This nifty little web app enables you to compare how letters look in different typefaces. Tiff is described as "a typeface diff tool that visually contrasts the differences between two fonts". When you first open the page, the letters R, g, h, and e are being displayed in Helvetica ('Font A'). 

To change the font, click the blue 'Hide' button (which changes to 'Display') and start typing in the field. A drop-down menu of fonts will appear. Make a selection and the letters below will change accordingly.

To compare with another font, do the same in the 'Font B' field and the two fonts will appear next to each other. You can also change the selection of letters at the bottom of the page. And you can see the fonts close up by clicking on the square. At this point, Google Web Fonts is the only source of external fonts for Tiff.
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5 apps for endless design inspiration

Inspiration is essential for every creative person. If you are in the right mood, it can come from almost anywhere. However, when you feel tired or distracted, your imagination may need additional sources to get inspiration from.

Having scoured the internet, we've collected a selection of what we think are the best apps to give your inspiration a boost. We've included loads of free apps, and some worth paying a little extra for. So read on to get your creative cogs whirring.

01. Oak


Perhaps the best way to fill your mind with wonderful new ideas is to first clear it of any niggles, stresses and worries. Oak is a meditation app based around techniques that have been practiced for centuries.

It offers guided meditation sessions of different lengths (got a deadline? Perhaps go for the 10-minute option), as well as yogic breathing exercises to help calm you.

02. Creative Live


'Master your craft, your passion or something new with creative classes taught by the world's best.'

Creative Live streams classes taught by master creators including Grammy award winners, best-selling authors and world-renowned photographers. This app has the potential to be life-changing and we don't say that lightly

With free classes streaming 24/7, you could stay on the sidelines and dip in and out of the impressive free timetable. If you choose to dive in deeper, the 1500+ classes are available on-demand and you have payment options including individual classes (variable) and a monthly subscription ($39).

03. Coolors


$1.99/£1.99

Coolors is a super-popular app that does its one thing extremely well: it generates colour palettes. If you're having trouble finding the right aesthetic for your design, simply hit the spacebar to scroll through Coolors' collection of colour palettes. You can then adjust the temperature and hue, and export your palette in a number of different formats.

As well as an iOS app ($1.99/£1.99), you can now use Coolors as a Chrome extension ($1.99/£1.29) or plug it into Photoshop CC or Illustrator CC ($5). It was designed, developed and is maintained by one man – Fabrizio Bianchi – and has amassed over 320,000 users.

04. Fabulous


Free
Award-winning app Fabulous aims to help you form healthy habits. Use it to increase your energy levels, sleep better, and generally become healthier – all of which are conducive to getting your creative juices flowing.

While there are lots of apps around that are geared towards forming healthy habits, this one is backed up by actual science (it was incubated in Duke's Behavioral Economics Lab, we're told). Available for iOS or Android.

05. Facebook Local


Free

Facebook Local is Facebook's events app. Everyone knows that there's only so much inspiration you can glean from sitting at your desk – getting out and about and interacting with people is a top way to get fresh ideas.

This app includes an interactive map you can use to find events and activities happening near you, and filter them down by time, category, location and more. It also offers recommendations based on what's popular with your friends so you might discover something new.
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6 Android apps to unlock your creativity

Reached a creative impasse? Shift gears and get a different perspective with these great Android apps.

We’ve all suffered creative block, where you just can’t work out how to move forward on a project. The normal course of action is to take a break: go for a walk, take the car out for a spin, phone your parents, watch an episode or 10 of Game of Thrones… then come back to the task later with a refreshed mind and new sense of energy.

Sometimes, though, that doesn’t work. Sometimes it’s not just a question of giving your brain a rest, but finding new ways to get those creative muscles pumping again; like switching machines at the gym.

These 8 quirky apps offer a way to do just that. We’d love to hear if you’ve used any of them yourself, and what you think of them: please let us know in the comments below! 

01. Tilt Brush


Another Google app, Tilt Brush offers a way to intuitively create art in a VR environment, this time using HTC's Vive headset and hand controllers. As the company explains, “Tilt Brush lets you paint in 3D space with virtual reality. Your room is your canvas. Your palette is your imagination. The possibilities are endless.” In short, Tilt Brush offers a great way to experimenting with your creativity and just see where it takes you. It’s available on Steam for £22.99

02. OKDOTHIS


Taking pictures with your smartphone camera when you’re out and about can be a great way to gather fresh creative inspiration. But it’s very easy to fall into the habit of photographing the same kind of things over and over again.

OKDOTHIS harnesses the power of its social community to get you out of that rut, by providing a ‘DO’; a specific idea of what subject to shoot and what mood, topic, theme or attribute to highlight.

Examples of thought-provoking DOs include: ‘Doors that you wish could talk’; ‘Epitomize a city in one photograph’; ‘Capture a part of your life that isn't glamorous... but make it look glamorous’ and ‘Photograph a reflection and share it upside down’. It’s a great way to get new sense of visual perspective, and the app is completely free.

03. Idea Card


Idea Card aims to help you generate new and creative ideas, quickly and easily, via a series of 60 inspirational flashcards. Shake your phone and a random card appears to jolt your thinking and provide a new perspective.

The concepts themselves are not revolutionary, but they all come with accompanying text aimed at really getting you to think outside the box. All in all, it’s a simple idea but well executed and certainly worth giving a go, especially considering that it’s free. If it doesn’t work for you, we’d also suggest trying the browser-based app 75 Tools.

04. Impossible Draw


Another great way to power up your creative brain is to playing a drawing game, and Impossible Draw is one of our firm favourites. An addictive game that will keep you drawing for hours, it’s set in a futuristic 3D world where you have to draw a series of symbols accurately in order to travel through an ever-expanding space.

You can customize your trips with various game modes, special effects and soundtracks to make every trip a unique drawing experience. There are in-app purchases on offer, but the free version kept us occupied happily for hours.

05. Blek


Halfway between a game and a doodling experience, Blek is much easier to use than it is to describe. Described on the site as “an open-ended experience with singular game mechanics and deep, Bauhaus-informed design”, it’s essentially a way of creating what looks like modern art without realising you’re doing so.

The goal is to shape a line that collects all coloured circles, avoiding black holes on its route. But unlike other games, it’s not about learning the “right” moves, as countless solutions exist; it’s more about letting your imagination roam free, and seeing what happens. Blek is available to download from the Google Play Store for £2.49.

06. Idea Growr


Do you have great ideas, but then forget them if you don’t write them down instantly? This intuitive app helps you get down your ideas quickly and easily, even when you’re busy doing other things.

As well as writing ideas and notes, you can upload pictures and record your voice, and share your ideas via apps like Dropbox and Google Drive. It may be a simple idea but it all works seamlessly, it’s free and there are no pesky in-app purchases.
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Johnson Banks gives veganism a stylish boost

Design consultancy Johnson Banks has shaken up how to market plant-based food with its identity for THIS, a new brand of meat alternatives. Tapping into the emerging 'flexitarian' market, THIS promotes the benefits of vegetarian and vegan substitutes instead of shaming carnivores into giving up their preferred meals.


With a range of great tasting products to it name, THIS targets people who are looking to cut down on their meat consumption rather than quitting it completely. Unlike its competitors, who are generally identified with earthy greens and soothing neutral colours, THIS relies on a more disruptive monochrome palette.

Created to work across social media, merchandise and standout packaging designs, the identity made by Johnson Banks centres around a dramatic typographic logo with plenty of mouth-watering variations.


The consistent use of lettering in the brand name means THIS has room to spice things up and showcase its food at the same time. In the place of the letter "i", Johnson Banks features pieces of cutlery digging in to meat-free alternatives. This also ties into the provocative tone of the brand, which strives to point out that meat is no longer a necessity for a tasty meal.

In terms of timing, THIS couldn't have come along at a better time. In the UK, politicians have been making headlines for the need to cut back on meaty meals, and the actions of the Extinction Rebellion movement have pushed environmentally aware decisions to the top of the agenda.

The cry for sustainability is louder than ever, and THIS appears to have listened. Each of its products is housed in innovative packaging that claims to use 90% less plastic. On top of this, Johnson Banks has made the containers practical as well as ethical. Ready-to-eat meals are housed in predominantly black packaging, while ready-to-cook food is identified with a white palette.


The decision to rely so heavily on the bold brand name was a conscious one, with Johnson Banks wanting to give THIS 'maximum shelf stand-out'. And given that the likes of Burger King are also finding new ways to promote meat free food with the launch of its vegan Impossible Whopper, it looks like this isn't the last we're going to see of challenging vegetarian branding.
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How to make ambitious design

Founded in 1977, Studio Dumbar isn’t only a stalwart of the Dutch design scene, but is one of the most awarded design agencies in the world. Its identities for the Dutch National Police and Dutch Railways are so iconic, they are woven into the fabric of Dutch society. Yet the agency is hardly coasting along on the merit of past glories. It seems to go from one groundbreaking project to the next.

In 2016, the studio joined international digital agency Dept, and the merger has enabled Studio Dumbar to flourish further in today’s digital world, using creativity, tech and data to create new work that pushes the boundaries of design.

We spoke to Studio Dumbar about what it takes to sustain its relentless drive for quality, why it believes good design is not just about the work, and how it consistently creates powerful identities that are made to last. You can follow in their footsteps by reading on for their top tips to success.

01. Embrace the ugly


It’s also important not to panic if you don’t get there straight away, stresses Haanappel. "Making ugly things is also an important part of the design process. Failures can lead to amazing discoveries."

It's also important not to get hung up on what is currently on trend. As Enebeis points out, "We believe in the Trinity: pure, simple and powerful... If you succeed in this approach, by definition the brand will be powerful and live beyond trends of fashion and taste."

02. Lose the fear


Innovation is all about experimentation, and having a fearless attitude is key when it comes to pushing your work. "Don’t be afraid of the unknown," says visual and motion designer Stan Haanappel, "explore technologies you are not familiar with".

"We believe in the power of paradox," says creative director Liza Enebeis. "On the one hand we are doing the positioning and visual identity of two major blockchain initiatives, on the other we refreshed the visual identity for the Van Gogh museum and the rebranded Amsterdam Sinfonietta, the renowned Dutch string orchestra. So tech-based clients and cultural clients come together in Studio Dumbar."

03. Keep exploring

"Don’t stop at your first sketches, even though you think what you’ve done is finished and good," advises Haanappel. "Explore multiple routes in order to be sure you’ve found the right answer."

And to explore even further, think of your colleagues as a valuable resource. Enebeis explains that in about 60 per cent of projects, different digital experts at Dept are involved – "we constantly work together in teams with inspiring people – from data experts to marketing specialists to platform builders. The funny thing is that we can focus more, but at the same time enrich and broaden our perspective."

04. Give people freedom


As operations director and online strategist, it’s Wouter Dirks’ job to ensure everyone is working to the best of their ability."If you always tell people exactly what to do, they will take less and less initiative," he says. "We tend to give everyone a lot of freedom. How each person conducts their work and meets deadlines is their responsibility."

"There is no hierarchy at all," Enebeis continues. "We are a flat organisation in our way of working, in how we value ideas... We all have to be as good as each other."

05. Choose the right clients

If you’re not working with and for the right people, you will struggle to innovate and make your ambitions a reality. "By selecting clients who share our high ambitions and who we click with, we have a proven approach that we can tailor to the needs of each project and client," explains Dirks.

"What's most important is finding a way to bring together the ideas and interests of the clients with our expertise," Enebeis explains. "We don't create concepts in isolation, it has to be through working together."

06. Ask the right questions


Once you’ve got the right clients, it’s important to know how to handle them, and to be clear about when innovation is needed, and when it isn’t. "We know what questions to ask when in order to create the right brand strategy; how to involve the different stakeholders at the right moment; how to make sure we’ve answered all the right questions," says Dirks.

Strategy director Tom Dorresteijn explains that approach is key. "Whether it is about design or strategy, we have a basic approach to get to the essence in a simple and direct way... if you don't manage the process well, it will harm the creative quality of the result. It takes a lot more than great design to bring great design to the world."
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8 Attention-grabbing studio sites

Your studio website is an essential promotional tool that's often your main calling card when it comes to attracting new clients. While it can sometimes be tempting to sift through the best website templates, pick your favourite and then drop in your most recent design portfolio, the end results aren't likely to be too spectacular.

If you really want to grab clients' attention then you need to put as much thought, imagination and personality into your studio site as you do with every other project. Visitors can quickly get a handle on who you are and what you're about, making them that bit more likely to have a look through your work and decide if you're someone they want to work with.

To inspire you, here are eight sites that have surprised and delighted us recently, sometimes by using cutting-edge techniques and sometimes by doing something completely unexpected. Check them out and have a think about how you could revamp your own site to deliver an experience that's similarly engaging.

01. ToyFight


Sometimes you just have to let your own personality shine through in your site, and ToyFight co-founders Jonny Lander and Leigh Whipday go the extra mile on their studio site. It re-creates them both as action figures then put them in all manner of bizarre and revealing situations, and really gives you a sense of where the studio's coming from.

02. Dogstudio


Based in Belgium and Chicago, Dogstudio has always had a killer tagline – We Make Good Shit – and its new site demonstrates this admirably. Its backdrop features a gently animated 3D model of a dog, which moves and rotates as you scroll down the page, and is recoloured to match the studio's featured projects as you mouse over them. 

There's plenty of great technique on show, but none of it's overpowering, and it's more than enough to entice you to check out the studio's recent work.

03. P2MV


Just a little bit of movement can really draw a viewer's eye, and France-based studio achieves this brilliantly with its use of imagery; it overlays a subtle animated film grain on its main images and combines that with a light warp effect as you mouse over them. It's all beautifully understated and cleverly executed, and enough to convince visitors to explore P2MV's projects further.

04. Green Chameleon


We love it when a temporary website looks better than many studios' full-on sites. Bristol-based Green Chameleon promises that its full website is launching soon, but this holding page, packed with parallax and image warping effects, is a visual treat, and it's enough to make potential clients wonder what the studio's capable of when it really puts in some effort.

05. Dennis Berti


You'd expect a photographer's website to put the photography front and centre, right? Not so with Dennis Berti; his site confounds expectations by leading with typography and illustration, and it's not until you've been through the opening splash and home page that you can actually click through to the photography. It all serves to emphasise his positioning as an honest visual storyteller, and it makes getting to the photos all the more rewarding.

06. Set Reset


Playing it mysterious can be a dangerous game; get it right and you can pique visitors' curiosity enough for them to want to find out more, but if you overdo it then you'll just confuse them and lose a potential client. Set Reset's site is an incredibly ballsy proposition; it outlines its studio principles in just 36 words, provides contact details and that's it. We like the cut of their job; it's a wonderfully minimal site that makes a refreshing change from being bombarded with endless stuff.

07. Phantom


Phantom's site looks pretty standard when it loads, with a stark black-on-white list of projects in a fat display font taking centre stage. Once you move the mouse pointer over the list, though, it explodes into rippling motion, and as you focus on a particular project a wobbly animated portal expands around it, giving a little glimpse of the work that you feel compelled to explore further. A brilliant way of drawing clients in to see what you can do.

08. Tavano Vincent


Finally, French designer Tavano Vincent has come up with a striking way of drawing attention to his recent work; there's a different mouseover effect for every project, and once you click through, each one is presented in its own unique and unexpected way. 

We're particularly keen on the page showcasing his work on Nina Ricci's e-commerce portal, beautifully sampling a vintage Speak & Spell toy as you mouse over the scattered letters spelling out the company name. It's all very strange and baffling and we love it.
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